#version 460



layout(location=0) out vec4 outColor;

layout(location=0) in vec4 vColor;


void main(void){
	//outColor = vec4(vColor.rgb, texelFetch(tex, ivec3(vUV_Offset), 0).r * 1.0);
	outColor = vColor;
	//outColor.x = vUV_Offset.x;
	//outColor.y = vUV_Offset.y;
	//outColor = vec4(1,1,1,1);
}

 